1 week ago - edited
# HJsQioaM6w80AqDIName:
Hellion/Helios/Caleb
Rank:
104th Command Staff
High Command Authorization:
Grand General Bishop
Suggestion Description:
Adding Sinker as a new lore character to the 104th. Fixing the VCMDR and CMDR loadouts by removing the standard DC-15X and assigning more appropriate weapons. Providing improved DC-17 variants for VCMDR, CMDR, and ARC roles, while also granting ARCs access to the AT-AP. Updating LC and CE weaponry to make them more viable in combat, and allowing CEs to gather resources faster without being easily killed during the process.
Why Add This?:
The addition of a new lore character, Sinker, will help further develop the identity of the 104th by attaching him to Lightning Company, while Comet will be updated and formally assigned to Combat Engineers. Providing the option for members of either sub-battalion to roleplay as a character from lore, but augmented to fit what the 104th is on the server. This adjustment not only expands the lore depth of the battalion but also gives each sub-unit a distinct lore representative that better reflects their operational focus and individuality within the 104th.
The VCMDR and CMDR loadouts should feature the DC-15X Lightning variant instead of the standard version to better reflect their status and specialization. Vice Commanders would also benefit from having dual DC-17s, mirroring Wolffe’s iconic setup.
The 104th ARC should receive both the dual DC-17s—as has seemingly become standard across ARC roles—and the DC-15X Lightning variant as part of their kit. Since ARCs are meant to represent the best aspects of the battalion, their loadout should reflect the combined strength and versatility of the 104th’s sub-units. Additionally, granting them access to the AT-AP would further emphasize their place within a vehicle-oriented battalion and distinguish them from standard NCOs.
Additionally, both Lightning Company and Combat Engineer weapon sets—particularly the DC-15X and Quad Blaster—feel underpowered. Updating their stats would make them more viable and aligned with their intended combat roles. Finally, Combat Engineer resource crates currently generate materials too slowly, requiring a full large crate to construct even a single turret. Increasing the resource output rate would make building fortifications and FOBs less tedious and more efficient.
104th Lore Characters:
Job Name: 104th Sinker
Health:300
Armor:150
Description:
CT “Sinker” was a Sergeant in the Galactic Army of the Republic assigned to the 104th Wolfpack Battalion. They fought in many battles throughout the Clone Wars alongside CT “Boost” and CT “Comet” under the command of Clone Commander CC-3636 “Wolffe” and Jedi General Plo-Koon.
Loadout:
rw_sw_dc17
rw_sw_dc15a_104th
rw_sw_dc15x_lightning
mortar_range_finder
Defuse_kit
Weapon_armorkit
Alydus_fusioncutter
Weapon_lvsrepair
Clone_card_c2
Mortar_constructor
keys
Carkeys
cross_arms_swep
salute_swep
Model: models/jajoff/sps/cgi104/tc13j/sinker.mdl
Job Name: 104th Comet
Additions:
Removerw_sw_dc17
Remove Weapon_armorkit
Add reciprocating_quad_blaster
Add rw_sw_dp23_104th
Add fort_datapad
104th Combat Engineers:
Change reciprocating_quad_blaster Stats From:
N/A | 1.43 | 750 | 40 | 30 | 85 | 400 |
To:
N/A | 1.43 | 750 | 40 | 35 | 85 | 400 |
Increase the small resource crate to 250 resources.
Increase the large resource crate to 750 resources.
104th Lightning Company:
Change rw_sw_dc15x_lightning Stats From:
0.01 | 4.01 | 85 | 100 | 210 | 90 | 10 |
To:
0.01 | 4.01 | 85 | 100 | 310 | 90 | 10 |
104th ARC:
Job Name: 104th ARC
Additions:
Remove rw_sw_dual_dc17
Add AT-AP to F4 shop
Add rw_sw_dc15x_lightning
Add rw_sw_dual_dc17s
104th Command:
Job Name: 104th Vice Commander
Additions:
Removerw_sw_dc15x
Remove rw_sw_dc17
Addrw_sw_dc15x_lightning
Add rw_sw_dual_dc17ext
Job Name: 104th Commander Wolffe
Additions:
Removerw_sw_dc15x
Removerw_sw_dual_dc17
Addrw_sw_dc15x_lightning
Addrw_sw_dual_dc17ext
Increase Health from 250 to 400
104th Commander Wolffe
Senior Gamemaster
Former 212th Low Command
