8 months ago - edited
# QGO3fPYJX6V8ZJEP1. What is your name within the community?: CT PVT Dev
2. What is your DiscordID?: 142296570748993537
3. What is your SteamID?: STEAM_0:0:148216594
4. Are you part of our staff team? If so what rank are you?: No.
5. What position are you applying for?: Developer.
6. Explain to us how experience you are in this specialty, and is there any other specialties you may be experienced with as well?:
7. Do you have any form of portfolio to show us?
* https://sketchfab.com/Arcadia_ -- Sketchfab for a few of my 3D models
* https://github.com/Gulle3010/LUA-Scripts -- Some of my scripts (I have not saved them all)
* https://steamcommunity.com/id/ssphere/myworkshopfiles/?p=3 -- Steam workshop for skin models
8. Have you done work for other communities? if so explain: Yes, I have been a develport for Excalibur Imperial RP and from TGC
9. Please explain to us what your availability may look like: Monday - Friday 6PM->11pm / 18:00->23:00
10. If given this position is there anything we should be aware of?: No.
11. Any final notes for us?: I have done a bit of modelling/texture/map development as seen in my portofilio. There are a few items and scripts that I dont have saved in Github and sketchfab, mainly because I never imagined I would honestly use the experience/previously works for anything in particular. I do also code on a hobby-basis and while I know a few things, I am by no means a expert and while I have worked on LUA scripts before and a small 3D game I still consider myself a beginner. However, while I may not know-everything, I would consider myself good at spending time to dedicate hours to fix whichever bugs might occur. I feel like the 3D game is a good example of this, I ran into many issues and while Unity is quite good, it still is not my favorite thing to work with, however I still managed to push to deliver a somewhat playable little 3D horror demo game. My main experience is probably when I worked with developers from The Game Creators, where I assisted other developers making .LUA scripts for standalone games (which is somewhat similar to what I believe is done for Garry's Mod) Besides this I am starting to study Data manipulation, data visualization and usage of importing and utilizing packages, basic data analysis . I would do a excellent job, and if I encounter issues, I will make sure to spend time to dig deep into the root of the issue and find a solution to it. I also do study coding and programming at CBS.