1 month ago - edited
# qbTjNSeGWbeINW-a1. In-Game Name:
Hellion
2. Server / Staff Rank:
GM5
3. Why would you like to become a Gamemaster Coordinator?
To be completely frank, I do not want to be GMC. I actually think I have several qualities that would disqualify me from being the best candidate for the position. I can rarely attend meetings due to personal constraints, and I have a track record of hosting few events. Truthfully, the reason I am submitting an application at all is rooted in selfishness. I cannot stand the bureaucracy that comes with trying to guide changes within the GM team from a GM5 position. Despite this, I care a great deal about the direction of the GM team and the quality of the events we produce, which is why I am still choosing to apply.
As it stands, it feels like the GM team is stuck between wanting to give GMs more freedom to build the events they want, while still trying to control many aspects of how they can do that and under what conditions. I strongly believe that a GM should be trusted with the tools they are given, and if they fail to use those tools competently or responsibly, then they should be struck or removed. This can range from something as simple as the type of entity they choose to spawn, the tools they use, or the type of event they wish to run. In the GM team, more freedom is usually better, but we are struggling to understand how to implement that effectively. All I want is to guide a meaningful change that shifts our current mentality into one that embraces giving GMs more freedom and space to create events that consistently leave the player base satisfied. My goal is not to lead from ego, but to help the team reach a healthier balance of freedom, structure, and trust.
4. If accepted the position what can you bring to the table as a Gamemaster Coordinator?
I believe I have many good ideas that can help guide the team toward my overall goal of more enjoyable and engaging events. You can ask any of the current GMCs; I have provided a number of ideas intended to improve the GM team. They have not always been implemented, but they are reasonable solutions to problems that have been presented. With that said, I do not see things as my way or the only way. There are different approaches to achieving what I hope to accomplish, and there are also other considerations that need to be maintained to ensure nothing gets out of hand. I work well with differing perspectives, and I value collaboration over control. I can provide a stable and level-headed presence during more difficult situations, and I have the experience to know when something requires a firm response. I am also comfortable mediating conflict and maintaining fairness, which I believe is essential for any GMC.
5. If you see anyone using their powers off duty as in spawning stuff, freezing people, or arresting people (the job doesn’t come with an arrest stick) how would you respond if it was the first time?
Context is extremely important when deciding how a situation should be handled. Some people prefer that GMs never use their powers off duty, and others see no issue as long as it is justified.
In the scenarios described above, whether someone is freezing a player, spawning something in, or performing an arrest, my response will depend on the circumstances. If everyone involved is laughing and having a good time, I will remind them of the expectations and let them know that, under those circumstances, it is acceptable. However, I will also caution them that it will not always be acceptable and that they need to use their best judgment.
If it is a situation of genuine abuse, such as spawning props without purpose, freezing people who do not want to be frozen, or arresting someone without any reasonable justification, I will give a verbal warning and ensure it is logged on the GM roster for future reference. Once again, this depends on context. For example, if someone spawns a large prop in Briefing that could crash the server or kill several players, the conversation may instead result in a strike due to the clear lack of judgment.
5a. From the previous question, what if the same stuff happened multiple times in the past, how would you proceed?
Once again, context is key. If there is a record of previous offenses for similar actions and prior punishments have already been given, the response will match the severity of the repeated behavior. In most cases, it will involve a conversation about what they did wrong, what they could have done differently, and a strike will be recorded on the roster. Repeated behavior shows a disregard for expectations, so I would also discuss whether additional oversight, training, or a temporary rank restriction is needed.
6. A Gamemaster is having a crappy event, What would you do and say?
For this scenario, I want to assume the server is running fine, the GM has no technical issues, and the event is currently ongoing.
First, I am not going to take over the event. Poor events can serve as valuable learning tools if handled correctly. I will try to assist the GM for the sake of the players, so they do not have a bad experience. I will clarify the current objective, the setup, and identify the core issues that are making the event poor. From there, I may give suggestions on immediate changes they can make to improve the event and help assist with certain aspects so the GM can focus on moving the event forward in a more meaningful way.
Once the event ends, I will speak with several players to gather their feedback and then return to the GM with both my own feedback and the players' comments. The goal is not to tell them how poorly the event was received, but rather to constructively show them what they can improve in the future. I want the GM to walk away with a clear understanding of what went wrong, what went right, and how they can build confidence and skill moving forward.
I have personally hosted an event that was poorly received, as many GMs have. At the time, my biggest issue was understanding why it went so badly. I ran a poll on the server on a scale of one to five, and the result was seventy five percent one and twenty five percent five. It did not feel good. The only feedback I received was that it was Ground Command's fault for not understanding me, which did not help me improve. It shifted the blame onto someone else instead of giving me the information I needed. I needed direct feedback to explain why the event was so poor, so I could make sure to improve in the future. I am more than willing to be the person who provides that clear and constructive feedback for current and future GMs.
7. Any warnings? (Staff/GM/Server Strikes)
Verbal warning.
In closing, the GM team is, above all else, a team. It is led by three GMCs and a GMD. At no point will I be the sole voice in any decision, nor will I ever be the final say. I will always be working alongside others who care just as much, if not more, about the health of the GM team and the quality of the events we produce. Through that shared collaboration, I believe we can bring forward the tools, resources, and mindset necessary to continue developing the team toward our collective goal of creating fun and enjoyable experiences on the server. Thank you for your consideration.
104th Commander Wolffe
Senior Gamemaster
Former 212th Low Command

